Sonic Team began developing Sonic Adventure in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent Sonic for the 3D era of video games. Adventure features a stronger emphasis on storytelling and role-playing elements in contrast to previous Sonic games, while Yuji Uekawa redesigned the series's characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in Peru and Guatemala. The soundtrack was primarily composed by Jun Senoue, who preferred rock music over the electropop of previous Sonic games.
Following its reveal at the Tokyo International Forum in August 1998, Sonic Adventure was highly anticipated and was released in Japan in December 1998, North America in September 1999, and Europe in October 1999. It received critical acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. Reviewers considered Adventure a major technical advancement and praised the visuals and gameplay. Though critics noted glitches and camera problems, and reactions to the audio were mixed, they considered Sonic Adventure an exceptional game; some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn. (Full article...)
Image 2
The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series to be released on a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
Development began as an effort to port the Super Nintendo Entertainment System game A Link to the Past to the Game Boy, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. The majority of the Link to the Past team reassembled for Link's Awakening, and Tezuka wanted the game world to feel like the television series Twin Peaks. After a development period of one and a half years, Link's Awakening was released in Japan in June 1993 and worldwide later in the year.
Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated rerelease, The Legend of Zelda: Link's Awakening DX, was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. The game has sold four million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A high-definition remake developed by Grezzo for the Nintendo Switch was released worldwide in 2019. (Full article...)
Image 3
Kingdom Two Crowns is a 2018 strategy video game developed by Thomas van den Berg and Coatsink and published by Raw Fury. It is the third entry in the Kingdom series. Players control a mounted monarch as they attempt to defend their kingdom from a race of monsters called the Greed. The monarch can recruit villagers to perform certain jobs while building defenses such as towers and walls to fend off waves of Greed attacking the kingdom at night. Kingdom Two Crowns features single-player and cooperative multiplayer modes, with cooperative play enabling two monarchs to join via a split screen.
The developers originally designed Kingdom Two Crowns as an expansion pack for Kingdom: New Lands (2016). As the expansion grew, they decided to release it as a separate game. The series' creator, van den Berg, wanted to develop a new experience centered around defending structures. The developers chose to lessen the difficulty of the previous games' roguelike mechanics, and used a pixel art style to reduce the time between drawing and implementing new designs in gameplay.
Kingdom Two Crowns was released for Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One on December 11, 2018, and for iOS and Android on April 28, 2020. It received positive reviews, gaining praise for its strategic gameplay, artwork, and cooperative play, though its slow pace was criticized. The game attracted over 300,000 players within six months of launch, and was supported by Raw Fury with several updates and downloadable content. (Full article...)
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received a mixed response. The game received several awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009 and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement" award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards. One of the best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Saga released for PlayStation 3 on August 28, 2012. Since its release, it has also been named as one of the greatest video games ever made. In celebration of the God of War franchise's 10th anniversary, a remastered version of the game, titled God of War III Remastered, was released for the PlayStation 4 (PS4) on July 14, 2015; as of June 2023, the remastered version has sold an estimated 4 million copies. After two more prequels were released, a direct sequel to God of War III simply titled God of War was released on April 20, 2018, which served as a soft-reboot of the franchise and shifted the setting to Norse mythology. (Full article...)
Ledonne had spent many years conceptualizing games, but never created one due to his lack of game design and programming knowledge. He was inspired to create a video game about Columbine by his own experience being bullied and the effect the shooting had on his life. The game represents a critique of how traditional media sensationalized the shooting, as well as parodying video games themselves. Super Columbine Massacre was created with ASCII's game development program RPG Maker 2000 and took approximately six months to complete. Ledonne initially published the game anonymously, releasing an artist's statement about the work after his identity was revealed. Super Columbine Massacre was released for free online and attracted little attention until 2006, when widespread media coverage fueled hundreds of thousands of downloads.
Upon release in April 2005, reaction to Super Columbine Massacre was negative; the title was criticized as trivializing the actions of Harris and Klebold and the lives of the innocent. The game's cartoon presentation and the side-plot into hell were considered by critics as obscuring the game's message, but it received minor note as a game that transcended the stereotypical associations of the medium as entertainment for children. Super Columbine Massacre's themes and content led to it being included in discussions as to whether video games cause violence; the title was later listed as one of the possible motivating factors of the shooter after the 2006 Dawson College shooting. The game has been described as an art game, and Ledonne has become a spokesperson for video games as an art form, producing a documentary in 2008 called Playing Columbine about his game and its impact. (Full article...)
Image 6
Cloud is a 2005 puzzle video game developed by a team of students in the University of Southern California's (USC) Interactive Media Program. The team began development of the game for Microsoft Windows in January 2005 with a US$20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.
The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer Jenova Chen's childhood; he was often hospitalized for asthma and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the video game industry usually ignored.
A picture of a Wii Sports discWii Sports is a 2006 sportssimulationvideo game developed and published by Nintendo for the Wiivideo game console. The game was released in North America along with the Wii on 19 November 2006, and in Japan, Australia, and Europe the following month. It was included as a pack-in game with the console in all territories except Japan, making it the first sports game included with the launch of a Nintendo system since Mario Tennis for the Virtual Boy in 1995. The game was later released on its own as part of the Nintendo Selects collection of games.
Wii Sports is a collection of five sports simulations designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf, and boxing. Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket or rolling a bowling ball. The rules for each game are simplified to make them more accessible to new players. The game also features training and fitness modes that monitor players' progress in the sports.
Wii Sports was well-received by critics and audiences, and is considered one of the greatest games of all time. It was also a commercial success, selling 82 million copies worldwide, becoming the best-selling Nintendo video game, as well as the third-best-selling video game of all time and the best-selling game exclusive to one console. It has been featured on television in Wii commercials, news reports, and other programming. The game has become a popular means for social gatherings and competitions among players of varying ages. (Full article...)
F-Zero GX retains the basic gameplay of the previous F-Zero game, the Nintendo 64 game F-Zero X (1998). It maintains the series' difficult high-speed racing, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as the F-Zero pilot Captain Falcon through nine chapters.
The GX and AX project was the first significant game collaboration between Nintendo and Sega. GX received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. F-Zero GX is a launch game for the Nintendo Classics library on the Nintendo Switch 2. (Full article...)
Image 9
Logo (reused by Bandai Namco Amusements for its arcade chain of the same name)
The Namco name comes from Nakamura Manufacturing Company, derived from its founder Masaya Nakamura. In the 1960s, it manufactured electro-mechanicalarcade games such as the 1965 hit Periscope. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as Breakout in Japan. The company renamed itself Namco in 1977 and published Gee Bee, its first original video game, a year later. Among Namco's first major hits was the fixed shooter Galaxian in 1979. It was followed by Pac-Man in 1980. Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular titles such as Galaga, Xevious, and Pole Position.
Namco entered the home market in 1984 with conversions of its arcade games for the MSX and the NintendoFamily Computer, later expanding to competing platforms, such as the Sega Genesis, TurboGrafx-16, and PlayStation. Namco continued to produce hit games in the 1990s, including Ridge Racer, Tekken, and Taiko no Tatsujin, but later endured financial difficulties due to the struggling Japanese economy and diminishing arcade market. This led to the 2005 announcement of a merge with toy maker Bandai, which was completed in 2006 as Namco Bandai Holdings; Namco's former video games division was merged into a subsidiary of the holdings company, Namco Bandai Games, now called Bandai Namco Entertainment. Namco is remembered in retrospect for its unique corporate model, its importance to the industry, and its advancements in technology. (Full article...)
Image 10
Bastion is an action role-playing video game developed by independent developerSupergiant Games and originally published in 2011 by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator (Logan Cunningham), and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
During 2011, the game sold more than 500,000 copies, 200,000 of which were for the Xbox Live Arcade. It sold over three million copies across all platforms by January 2015. The game was widely praised by reviewers, primarily for its story, art direction, narration, and music. Opinions were mixed on the depth of the gameplay, though the variety of options in the combat system was praised. Bastion has won many nominations and awards since its release, including several for best downloadable game and best music, from review outlets such as IGN and Game Informer as well as from the Spike Video Game Awards, the Game Developers Conference, and the Academy of Interactive Arts & Sciences. (Full article...)
... that Elena from the video game series Street Fighter uses a capoeira fighting style, for which the development team used travel videos as reference material as they had no experience with the style?
... that classified documents of the United States were partially leaked onto a Discord server for the video game Minecraft?
... that the 1979 video game Superman was one of the first console games with a pause feature?
... that the 2014 text adventure The Uncle Who Works for Nintendo is inspired by a source cited by children for spreading video game rumors?
Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...)
Image 2
Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear. (Full article...)
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His latest game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list. (Full article...)
Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December6, 1959 – July11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...)
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
Image 7
Fischbach in 2018
Mark Edward Fischbach (/ˈfɪʃˌbɑːk/FISH-bahk; born June 28, 1989), known online as Markiplier, is an American YouTuber, filmmaker, and actor. One of the most popular YouTubers on the platform, he is known for his "Let's Play" videos of indiehorror games. He was listed by Forbes as the third-highest-paid content creator on the platform in 2022, and has won four Streamy Awards and a Golden Joystick Award. He has spun off his YouTube fame into a media career, venturing into acting and filmmaking.
After joining YouTube in 2012, Fischbach became popular on the platform with Let's Plays of Amnesia: The Dark Descent (2010) and the Five Nights at Freddy's series; as of 2024, his channel had over 37 million subscribers. He signed with talent agency William Morris Endeavor in 2016. While with the agency, he released a clothing line, wrote and directed the YouTube Original series A Heist with Markiplier (2019) and In Space with Markiplier (2022), and hosted or co-hosted two podcasts which reached No. 1 on Spotify. (Full article...)
Image 8
Uematsu in 2011
Nobuo Uematsu (植松 伸夫, Uematsu Nobuo, born March 21, 1959) is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences in pursuing a musical career.
Uematsu joined Square in 1986, where he first met Final Fantasy creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the Final Fantasy series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's studio Mistwalker. (Full article...)
Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...)
Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee from January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games, until July 2008. (Full article...)
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
Image 12
Lim Yo-hwan in 2021
Lim Yo-hwan (Korean: 임요환; Hanja: 林遙煥, born September 4, 1980), known online as SlayerS_'BoxeR' (usually shortened to BoxeR), is a former professional player of the real-time strategy computer game StarCraft. He is often referred to as "The Terran Emperor", or simply "The Emperor", and is widely considered to be one of the most successful players of the genre as well as a pop culture icon.
Lim won his first StarCraft: Brood War tournament in 1999. From 2001 to 2002, he won multiple major championships, including two OnGameNet Starleague titles and two World Cyber Games gold medals. In 2002, he also created the team Team Orion, which later became SK Telecom T1 (SKT T1) in 2004. He began his compulsory military service in 2006, where he played on South Korea's newly formed Air Force esports team Airforce Challenge E-sports. In late 2010, he retired from StarCraft: Brood War and founded the StarCraft II team SlayerS. He then briefly returned to SKT T1 as a coach in 2012 before retiring due to health related issues. Lim finished his playing career with a record of 603 wins and 430 losses (58.4%). (Full article...)
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. He left Mojang in November of that year, selling his company to Microsoft reportedly for US$2.5 billion, which made him a billionaire. (Full article...)
Toriyama first achieved mainstream recognition for creating the manga series Dr. Slump, for which he earned the 1981 Shogakukan Manga Award for best shōnen/shōjo. Dr. Slump went on to sell over 35 million copies in Japan. It was adapted into an anime, with a second series created in 1997, 13 years after the manga ended. (Full article...)
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...)
Image 17
Mechner in 2017
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. (Full article...)
Image 18
Daigo Umehara in 2018
Daigo Umehara (Japanese: 梅原 大吾, Hepburn: Umehara Daigo, born 19 May 1981) is a Japanese esports player and author who competes competitively at fightingvideo games. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and "Umehara" (ウメハラ, written in katakana instead of kanji) or "Ume" in Japan, Daigo is one of the world's most famous Street Fighter players and is often considered its greatest. His longevity is seen as an incredibly rare thing in the world of competitive video games. He currently holds a world record of "the most successful player in major tournaments of Street Fighter" in the Guinness World Records and is a six time Evo Championship Series winner.
Before properly being called a pro gamer from signing a sponsorship deal with Mad Catz, Japanese media usually referred to Daigo as "the god of 2D fighting games" (2D格闘ゲームの神, 2D Kakutō Gēmu no Kami). (Full article...)
Image 19
Naka in 2015
Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...)
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. (Full article...)
Image 25
Thompson in 2007
John Bruce Thompson (born July 25, 1951) is an American activist and disbarred attorney. As an attorney, Thompson focused his legal efforts against what he perceives as obscenity in modern culture. Thompson gained recognition as an anti-video game activist, criticizing the content of video games and their alleged effects on children. He also targeted rap music and radio personality Howard Stern.
Thompson's legal career was further recognized for his actions against the Florida Bar, including challenging its constitutionality in 1993. In 2008, he was permanently disbarred by the Supreme Court of Florida for inappropriate conduct, including making false statements to tribunals and disparaging and humiliating litigants. (Full article...)